Daydream is a browser-based GLSL shader editor built as a full-stack, cloud-native side project — similar in spirit to ShaderToy, but built around one core gap I wanted to fill: turning hard-coded shader constants into live, adjustable parameters.
Instead of editing a number in code and recompiling to see the result, values can be exposed as parameters and tweaked directly against the running shader, making it faster to explore a shader's design space. Projects are addressable by ID, making it easy to link directly to a specific shader.
