Glimpsed is a puzzle-adventure built in Unreal Engine 4.25 (Blueprint and C++) over WS2020/21, with art assets produced in Blender, Substance Painter, and Photoshop across a 14-person team.
You play Rumzi, a kobold whose eyesight has been stolen by a witch holding her captive in a tower. A dream grants her the ability to see through the eyes of other creatures — nearby animals and monsters whose viewpoints she can borrow to spot hidden paths, solve environmental puzzles, and navigate rooms she otherwise couldn't perceive. The escape isn't purely peaceful: dangerous creatures block her path and must be fought off, while some NPCs offer help along the way.
As Programming Lead, I worked across the gameplay and VFX side of the project, supervised by Axel Braun.
