Space Chase VR is a vehicle-based endless runner built over WS2020/21 by a three-person team — myself, Maximilian Staudenmaier, and Marian Syska — supervised by Jens-Uwe Hahn in the Media Informatics program at Stuttgart Media University.
You're chased by enemy drones across a series of procedurally generated landscapes, weaving between obstacles while the drones close the distance and open fire. Survival depends on reading the terrain fast enough to dodge incoming hazards while returning fire on your pursuers.
As the project's programmer, I worked on the procedural level generation and the shader work that shape the chase sequences.
